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Games Lab - Gaming and Science Collide!

This event will be live streamed
Past event - 2020
08 Sep 9pm to 10pm
UK time
Live, Facebook and YouTube,
Online Your Home
It's live Show 6 and our Manchester team are showcasing some of the most exciting experimental science-based game projects in the world right now! Find out how chemistry can be taught through using Minecraft in the classroom and how board games can be used to communicate how infectious diseases such as Zika spread and more!

There is no need to book a ticket, but if you would like a reminder email about the event please book. Alternatively, just head to our YouTube or Facebook page by clicking on the logos to access the live stream on Tuesday 8th Sept at 9.00pm (BST - UK time).

Molcraft – using Molecules in Minecraft for game based learning

Professor Mark Lorch (Science Communicator)
@mark_lorch
MolCraft is a world where the majestic helices of myoglobin rise above you. Where you can explore this massive molecule and its iron centre that carries oxygen around your muscles. Or, if you prefer you can fly down a pore through which water molecules normally flow across cell membranes.
In MolCraft, anyone can explore the building blocks of these incredible natural nano-machines. You can discover how just 20 chemical building blocks can result in the astonishing diversity of structures and functions that are required to hold living things together.
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Designing Salford’s GameLab

Professor Andy Miah (Bioethicist, academic and journalist. His work often focuses on technology and posthumanism.)
@andymiah
Andy Miah talks about the development of Salford University's GameLab; how it came together, why it works, and why gaming is so intrinsic to creativity, innovation, and discovery.
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Outbreak! A Viral Board Game

Dr Luiz Almeida (Pint of Science Brazil Director)
@luizgualmeida
We have developed a board game where students can play the role of a virus that is causing an outbreak in the country or be the scientists who are trying to prevent it from spreading further. The game was designed for students to discover the ways of transmission and the main symptoms caused by viral diseases such as influenza, AIDS and measles. Teachers can use the game to show how viruses spread across the country, the symptoms of the diseases they cause, ways to prevent the virus from spreading and what measures are taken by the government when an outbreak begins.
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Virtual Reality Games to Engage Young People in Microbiology

Dr Chloe James (Science Communicator & Senior Lecturer in Medical Microbiology)
@drchloejames
The UK 20-year vision for tackling antimicrobial resistance (AMR) highlights the strategic importance of “Demonstrating Appropriate Use of Antimicrobials” and “Engaging the Public on AMR”. In this talk Chloe will show how her VR game - 'VR-Biofilms' takes the user through a real experiment and demonstrates how incorrect antibiotic use can drive AMR.
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