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Getting older is inevitable, whether now or 1000 years ago. What happens when we grow old? How does ageing affect our physical and mental health? Is this different from in the past? The bones of our ancestors can be used to determine the life course throughout history. Getting older isn’t too bad nowadays thanks to modern technology, especially exergames; try your hand at one of these.
Is it more than just a game?!
Dr Hong Wei
(Associate Professor of Computer Science )
Raneem Alyami
(PhD Researcher in Computer Science)
Introducing an exergame developed for older adults to prevent them from sedentary lifestyle. First, the specially designed exergame will be demonstrated. Hong and Ran will focus on ageing and its associated health problems, and briefly review technology based exergames, such as Wii and Kinect. They will present results from the first stage of their research to show the impact of computer graphics interface on older adults’ motivation to take part in exercise. Finally they will talk about the future research of the possible impact of exergames on older adults’ physical and cognitive health.
The Invisible Elderly: AD 900 - 1550
Sophia Mills
(Doctoral Researcher in Osteoarchaeology )
Sophia will discuss the realities of ageing in Medieval England, exploring the physical implications associated with senescence and longevity in a society without access to modern healthcare systems. Physiologically, ageing differs very little today than it did 1000 years ago, but socially, the ideas, beliefs and lived experience of the very aged set us worlds apart from our ancestors. Sophia's research aims to identify aged individuals in the archaeological record, through osteological analysis and contemporary literary resources, to better define the life course in the past.
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