© Pint of Science, 2024. All rights reserved.
Tonight we discuss the development of artificial intelligence and its impact on society, using computers to design games and understanding life as we know it.
Can AI give better game balance suggestions than a tipsy designer?
Mihail Morosan
(PhD Student)
Mihail uses machine learning and computational intelligence to help balance video games and more. Publications have included work done on the very popular game StarCraft, as well as Ms PacMan, TORCS and a few others. Learn / brush up / hear again about a few machine techniques, which let you discover the scary world of balance definitions and highlight how games can be a launchpad for solutions in vastly different fields. It may also involve a lot of audience participation...
Bioinformatics: using computers to understand life
Toni Marco
(Lecturer)
Computers are a wonderful tool for handling many types of data. Toni will be talking about the ways that they can be used to investigate biology via things like Machine Learning (an area of Artificial Intelligence) and data visualisation.
Map data © OpenStreetMap contributors.