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Level-up: improving video game AI and microscope resolutions

Please note this event takes place in the basement and has no step-free access. There will be access to a private bar where food and drinks will be available for purchase.
Past event - 2018
15 May Doors open: 7pm. Event: 7.30 - 10pm.
The Water Poet 9-11 Folgate St, Spitalfields,
London E1 6BX
Electronic engineers want to build things to make our life easier or more fun, to solve problems and to advance our knowledge of the world. Discover how AI can take video games to another level with Prof Simon Lucas and zoom into a living cell thanks to Dr Ricardo Henriques super-resolution microscopy.

General Video Game AI

Professor Simon Lucas (Professor and Head of School of Electronic Engineering and Computer Science, QMUL)
I’ll talk about an amazing idea: that we can develop general purpose
AI that is able to rapidly adapt to play any computer game. The idea
uses a method called statistical forward planning, which involves making
simulations of how a game might play out much faster than real time.
I’ll show how this can be used to develop AI opponents, and also for automated game testing.

I can see clearly now the diffraction limit is gone - observing living cell at unprecedented resolutions.

Dr. Ricardo Henriques (Senior Lecturer, Experimental Optics Leader, UCL)
DNA, RNA and protein, part of the central molecules of biology, typically exist at dimensions of a few nanometers, well beyond the resolving power of conventional fluorescent microscopy. Super-resolution microscopy techniques hold to date the record in resolving power for light microscopy. These have both the capacity to differentiate and localize individual molecules at scales of few nanometers (1-30 nm). In this talk I will introduce how super-resolution is revolutionising cell biology, achieving the potential to resolve and identify cellular elements never seen before.

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