Virtual Reality is already enhancing entertainment technology, but will our future involve interacting with familiar digital avatars and learning in binary landscapes? Come along and immerse yourself in the possibilities, hearing from leading researchers in animation and artificial intelligence. Please note that this event takes place on the ground floor and is accessible for those with impaired mobility.
The virtual landscapes project brings art and science together to create realistic and immersive landscapes for learning about geology without even getting your feet wet. Come along to hear about this exciting virtual world being created here in Leeds by a collaboration between Leeds College of Art and the University of Leeds. The Virtual Landscapes project won the Outstanding Digital Innovation at the Times Higher Awards 2016.
We may one day be able to generate interesting and original audio-visual content from corpora of existing audio-visual material (e.g. TV box sets, movies, ‘lifetime capture’ from a body-mounted camera, video-conferencing). The generated content could be in the form of a TV show, an interactive game, avatars of real-people with which one interacts, and TV shows in which one participates as a character. Recent work has shown how to construct visual and textual models from TV box sets, leading to re-animation of characters from TV shows.